Today I played my regular opponent, Neal Barton at Dystopian Wars, utilising all the new models we acquired at Fly Another Day on Saturday. Most of my fleet still needs painting - so bear with me on that.
The game was played on a 4' by 4' board, with two small islands roughly 2' up each side of the board.
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The Board mid-way through Turn 1 |
I started well, with both set-up and intiative falling to me first.
Well, too put the whole event down to a few words, I got slaughtered. Neal managed to get 2 Magazine Explosion results, the worst thing that can happen as a result of a critical hit. One was on a Cruiser in the centre of the board, and damaged another. The second was on the Ruler Class Vessel, HMS Cooke.
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My Ruler Class Battleships - HMS Wellesley and HMS Cooke |
Neal's cruisers floated up my left flank, on the far side of the one island and I sent a few tiny flyers and my Capital Ruler Class ship; named HMS Wellesley, and two squadrons of 3 Frigates.
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The troublesome left flank! |
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Centre of the board, Torpedo bombers, along with a squadron of Frigates and HMS Cooke, close-in on what I consider to be certainly one of more deadly of Neal's squadrons, a Battleship and two cruisers in escort. |
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HMS Wellesley at all stop, as the Carrier collides with the surviving Cruiser later in the game, the Frigates in the background were rammed by the approaching French Dreadnought! |
One success belonged to my Olympic Class Troop Ship, the Merchant Navy Vessel; Collosus. It managed to fly up the board to the opposing island on the right flank and steal a Frigate in a boarding action, taking minimal fire from Neal's escorts and battleship, which were on the centreside of the island. The closeness of the second of my Ruler Class Vessels; HMS Cooke, helped deal with the three other frigates and damage Neal's Battleship.
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The Collosus, Olympic Class Troop Ship |
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The Collosus swoops on it's prey! It suffered a few HP of damage en route, as shown by the counters. |
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HMS Cooke - My second Ruler Class Battleship |
Overall, I believe Neal having ships as escort squadrons to his Capital ships, such as his battleship and Dreadnought, helped him win a decisive victory. The lucky critical hits that caused the magazine explosion results didn't help, and neither did the collisions caused by my poor navigation. It was still a highly fun match, and full of laughs at vessels destorying their own side by smashing them aside.
Good work Sam :-)
ReplyDeleteA good game, as we learn I think planning movement a turn in advance will become important when you must move in a straight line ahead.
You mentioned by Battleship with 2 support cruiser escorts. Is there a special rule which you need to become an escort, or is any squadron eligible?